I'm working on a little submarine game now, which I'll post more about later.
A problem I encountered in Unity with this is that the "drag" parameter used for the physics engine has no direction. (ie: the air friction is unaffected by direction). I think I've managed to reverse engineer the drag formula though, and created a script for directional drag using vectors. Projections FTW!
I'll post something on that later, and also something on the physics stuff I had to figure out for Radical Ostrich. Both will have awesome diagrams, of course.
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