Sunday, January 16, 2011

Grenade Grudge Match is done

As far as the contest I'm making it for is concerned, anyway. I have homework to do. Maybe someday I'll have a brilliant idea to add onto this and come back to it, or just include it in a new project if applicable.

Since the previous post, I've added music blaring from the car radio. It's actually a guitar riff I composed for a previous game, and had my brother perform. I added extra sounds and effects to make it sound like it was coming from a busted-up radio, and not just recorded with a crappy microphone.

Also the cars will explode if they take too much total damage from grenades. The damage per explosion scales with proximity, so one grenade inside the car will blow you right up, while it takes a few explosions outside the car to end your reign of boom. Getting your car flipped over also counts as losing, though instead of your car blowing up you and your driver just fall out and possibly go flying.

In either failure case, the game restarts a few seconds after you get your ass handed to you so you can take in the full extent of your not-win.

When you do manage to win, your car will coast to a stop and pull over so you can bask in the sun and enjoy the one song the local radio station has to offer. If you'd like to play again at this point, simply hold the left mouse button for five seconds and you will promptly find yourself back at the beginning.


...boooring, I wanna play the game now!

More Grenade Grudge Match

Did some more work on GGM.
Now you can "cook" grenades by holding on after pulling the pin.

Also you pull the pin by clicking the mouse button and throw by releasing the button.
That seems like it would be handy information to go with the first bit about culinary explosive techniques.

Saturday, January 15, 2011

Grenade Grudge Match




The grenade lobbing explosion-fest for ages three to three hundred!

(Now improved and uploaded to Kongregate!)