Sunday, January 8, 2012

More Rocket Penguin Stuff!


First up: ITEMS


Pictured are the models for three inanimate but nonetheless important objects-

  • The Jetpack Fuel is an item that appears in the level, and partially refills the player's fuel gauge to enable flight.
  • The Spike Plate is one of many obstacles that appear. Spike plates are extremely dangerous to touch, causing loss of health. They are sure to appear in great quantity and in inconvenient locations.
  • The Snowball Pistol is the weapon carried by the protagonist, Rocket Penguin. It can shoot out snowballs at high velocities indefinitely.



Likes: Machettes
Dislikes: Meddlesome flying flightless birds
Next up: The first of the enemy characters to be modeled, the Snow Mercenary.

Look at him standing there menacingly with that machette.

A render in Blender, because I can't be bothered to
fiddle around with video capture software at this hour
or else this would be footage within the Unity engine.
He doesn't just stand there though, he will also suspiciously and furtively glance around like the sketchy character he is. Isn't that something!


EDIT: And now a Youtube video of the attack animation in Blender, instead of a GIF. I'm consistent.

Thursday, January 5, 2012

Rocket Penguin

With only a couple of weeks left in my winter break, I've just finally gotten back in my groove.

I'm working on a new game I'm simply calling Rocket Penguin. It stars a penguin that has a jetpack. His name is Rocket Penguin.

Like with Silent Runner I've written some semblance of a design document. This time, I'm also trying to create as many of the 3D assets as I can before laying things out in Unity.

As of this writing I've now got a textured model of our brave protagonist. It has not yet been animated, however. Before laying things out in Unity I'd also like to model each of the level items and obstacles detailed in the doc, as well as the enemies. Bosses can come after I've coded the basic gameplay.

Rocket Penguin from sketch to model to skinned model.