Wednesday, March 23, 2011

More work on Supercat

I've gone and reskinned the character models. I am a good deal better at Photoshop now than I was in high school, when I originally made these models and skins. I've also fixed up some more animations.
I've also started some more camera work. I'm writing code that will allow me to specify switches between camera modes based on location in the level editor.



Saturday, March 12, 2011

New SUPERCAT stuff!

After a long time of not working on Project SUPERCAT, I resumed development of Project SUPERCAT.

I've gotten quite a bit done over my Spring Break, including but not limited to:

  • Automated camera system
  • Enemy AI improvements
    • The Dogbots can run after you
    • The Dogbots can jump over things
    • The Dogbots work as a team
    • The Dogbots will get you
  • Jumping mechanics have been streamlined
  • Shooting mechanics have been improved
  • Combat has been adjusted
    • Supercat's normal attack, the so-called "weak punch" now alternates between the left and right fists. Also damage has been decreased.
    • "Strong punch" has been changed to an uppercut, still does basically the same thing.
    • Spamming jab attacks is a much less effective tactic now, and ill-advised when fighting multiple opponents.
  • New start level made from scratch: Wind Fissure Acts I and II
    • Act I - So many windmills!
    • Act II - So much fog!
  • Two new music tracks
  • Various character animations have been redone.
  • Act II has a boss
Get the latest demo version here: http://ifile.it/yuwmh3g/SUPERCAT.rar
Controls:
Use the arrow keys to move Supercat
Press Z to jab
Quickly double-tap Z to uppercut
Press the space bar to jump