Saturday, March 12, 2011

New SUPERCAT stuff!

After a long time of not working on Project SUPERCAT, I resumed development of Project SUPERCAT.

I've gotten quite a bit done over my Spring Break, including but not limited to:

  • Automated camera system
  • Enemy AI improvements
    • The Dogbots can run after you
    • The Dogbots can jump over things
    • The Dogbots work as a team
    • The Dogbots will get you
  • Jumping mechanics have been streamlined
  • Shooting mechanics have been improved
  • Combat has been adjusted
    • Supercat's normal attack, the so-called "weak punch" now alternates between the left and right fists. Also damage has been decreased.
    • "Strong punch" has been changed to an uppercut, still does basically the same thing.
    • Spamming jab attacks is a much less effective tactic now, and ill-advised when fighting multiple opponents.
  • New start level made from scratch: Wind Fissure Acts I and II
    • Act I - So many windmills!
    • Act II - So much fog!
  • Two new music tracks
  • Various character animations have been redone.
  • Act II has a boss
Get the latest demo version here: http://ifile.it/yuwmh3g/SUPERCAT.rar
Controls:
Use the arrow keys to move Supercat
Press Z to jab
Quickly double-tap Z to uppercut
Press the space bar to jump

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