Sunday, October 30, 2011

Recently Acquired Time and Possible Projects

One thing I find rather distressing is going for a couple of weeks without making or working on a single game. It acts as an indicator that I've not been allocating enough time for creative exploits, especially the one I'm building a career on! This hopefully will be solved now that my only Monday class, one lasting only a half-semester, has ended. Already having my Fridays free of classes, the length of my "weekend" now exceeds the length of my school week.

Since other people have classes on Mondays and Fridays, there is only a small window of time during the weekend that can be taken by social gatherings and events; with the rest of the weekend being time I can further my own ends. (Of course, this is provided I can stay off of Reddit long enough!)

Newfound time in hand, I have a few ideas for things to work on:

  • Supercat
    • Basically a good old-fashioned 3D platformer.
    • It's an old project I keep having to start over because of new technology and techniques I've been learning. I would love to start Supercat over in Unity, and actually write up an outline/storyboard for the game so I eventually have a finished product.
    • For this project I'd force myself to spend a good long time away from the computer completely outlining and storyboarding the game on paper before I even create the project files in Unity.
  • Experimental Immersive Game?
    • First person physics-based game where your actions are limited only by what you can grab, push, pull, throw, etc. with two hands and two feet. Gameplay to include stealth, climbing, and possibly some free running a la Mirror's Edge.
  • CMU Metal Slug
    • Just for fun, a game in the style of Metal Slug with myself and friends running around campus (or all of Pittsburgh) with Nerf guns as the characters. Bosses could include Walking to the Sky, the huge fabrication robot in the basement of Maggie Mo, Wean Hall, Dippy the dinosaur, etc.
    • Possible gameplay adjustments to make the game less difficult than the traditional Metal Slug formula, or at least more fair. I'm not exactly putting this in an arcade and making it eat quarters.
    • This one will probably need the help of a bunch of artists and animators. I could even pitch it as a GCS project, perhaps.
  • All-Star Smackdown
    • Multiplayer fighting game featuring every character I've ever come up with, and even some friends' characters if they'd like to include them. (The roster might be pretty short if they don't!)
    • Gameplay would be less like traditional fighting games (Street Fighter) and a bit more like Super Smash Bros, but not too much like it. Might include some elements of pro wrestling games.
      • I may secretly have an extreme desire to animate Supercat performing an elbow drop.
        • It's kind of like how last year I thought a headbutt was the most badass move but now I seem to think it's an elbow drop?
          • I've never even watched pro wrestling, yet I seem to be fixated on the idea of it lately...
  • Irritable Taco Revengers
    • Multiplayer first person action game emphasizing messing with your opponents' heads over actually shooting or attacking.
    • You don't actually know what team any given player is on. Also if you kill someone who actually was on your team you die.
    • Loosely based off of a really excellent LARP that I participate in from time to time. ;D


These are some of the better ideas that come to mind. I could also get to those tutorials I'd been thinking about writing, like how vector algebra applies into skateboarding and submarine games.