Gamefolio

Rocket Penguin (work in progress)
A shooter game in which the player controls the titular Rocket Penguin, a penguin wearing a jetpack and wielding a pistol that shoots snowballs.
Gameplay is modeled after 3D shooters such as the Starfox series. Five levels are planned, each with their own unique layout, a boss, and original background music. Currently three levels are built, and once the remaining two are completed each level will be revisited for polish.

Silent Runner <YouTube Link>
Silent Runner
Submarine combat game developed in Unity. Player controls a WWII-era Gato-class submarine and hunts Destroyers while avoiding destruction by the very same Destroyers they are hunting. 
Custom scripts written for buoyancy simulation, directional drag, sub control, enemy sub-hunting behavior, torpedoes, and depth charges.
Developed over half a summer, including custom scripts, original models built from scratch, and a full original soundtrack.

Unity experiment. Attempted to reverse-engineer the genre of skateboarding games. Figured out rail-sliding, conditions for falling off the skateboard, and going up ramps. Featured a cartoon ostrich riding a pink skateboard.


First Unity project. Developed as an entry for a contest and based upon a particularly vivid dream. In this game the player rides in the back of a jeep, in an endless stretch of desert. There is also an endless supply of hand grenades in the vehicle. The object of the game is to blow up those other cars that seem to be following you before they explode you into oh so many pieces first.


Supercat
3D Platformer. The main character Supercat is a normal (non-anthropomorphic) cat that has a big metal robot suit he can ride around on. The ability to jump out of the humanoid suit and sneak around as a cat is the element that sets this apart from other 3D platformers. 3D Gamestudio Project.
Download link in sidebar



Star Armada
Just your standard-issue spaceship shooter. This was a project in crafting a game with a unifying art style (cartoon retro sci-fi ships) and also gradually increasing difficulty. 3D Gamestudio Project.


Star Armada

Dungeon Guy
"Metroidvania"-type adventure game. The player explores a small dungeon, fights giant snakes with a big sword, finds a lantern and a key, unlocks a door, and then fights a really big giant snake. 3D Gamestudio Project.


Gungame
First person shooter project. Movement, weapon/ammo management, enemy behavior, weapon behaviors, and a system for triggering events in the level were scripted from scratch. 3D Gamestudio Project.


360 Breakout
Like Breakout, but the paddle revolves around a hole in the floor of the level instead of the bottom of the screen. There can also be more than one hole in the level, each would have its own paddle. 3D Gamestudio Project.


Alien Defender
Simple arcade-style survival game. Made in the Games Factory in about ten minutes. The challenge to the player is to shoot as many enemy robots as they can before they (or their processor) are overwhelmed by a very large number of enemies.


Supercat (2D)
Made this about ten years ago. Simple sidescrolling action game featuring Supercat in a fight against the Dogbots. The player, as Supercat, runs through the levels, blasting Dogbots with his laser beam eyes, and defeating the evil Supercat Clones created by the Dogbots.






Screenshots, videos, and possibly downloads for older projects will be added as I can find them on distant servers and old machines back home.