Wednesday, September 5, 2012

Three Down, Two to Go!

Out of the intended five levels for Rocket Penguin, I've now got three fully playable and beatable levels. These of course will still need some tweaking, but at this point the needed changes are mainly aesthetic. Later after I have all five levels playable and beatable, I'll go back and do another pass to polish the various details.

I present for your trying-out pleasure: Rocket Penguin 3/5ths Edition

Secret controls:
Press I to invert the Y axis of your controls
Press P to refill your health

Notable changes:
  • Third level "Tundra City" is finished, gameplay-wise anyway.
    • City with streets arranged on a grid
    • Player can choose to turn at intersections by flying to one side
    • Street grid (lattice) pathing implemented, used for both moving background objects as well as enemy copters, and the boss.
      • Enemy copters and background cars randomwalk through the city. Cars will avoid U-turns at intersections and follow alternating one-way streets.
  • Various visual tweaks
    • Jetpack glow flare
    • Enemy copters recolored to stand out against background
    • Health bar animates much nicer