Sunday, April 15, 2012

A bit more Rocket Penguin progress

Things have been a tad busy the last few weeks, but during that time I did managed to push forward on Rocket Penguin a bit.

I've started on the air combat gameplay, going for a similar feel to the StarFox series as a sort of flying rail shooter. Currently my challenge is to figure out a good way to lay out the levels in the Unity editor in a way that

  • Correlates to gameplay intuitively
  • Doesn't degrade game performance
  • Allows for interesting encounters (Enemy appears that was hiding behind something)
  • Doesn't make it prohibitively difficult to implement level checkpoints so the player doesn't always have to start *all the way from the beginning of the level*.

Here's some screencaps:

Unskinned quadrotor fighter enemy vehicle, also needs gunned.
The intrepid pilot of the quadrotor fighter

Flying majestically over the blue sea