Things have been a tad busy the last few weeks, but during that time I did managed to push forward on Rocket Penguin a bit.
I've started on the air combat gameplay, going for a similar feel to the 
StarFox series as a sort of flying rail shooter. Currently my challenge is to figure out a good way to lay out the levels in the Unity editor in a way that
- Correlates to gameplay intuitively
- Doesn't degrade game performance
- Allows for interesting encounters (Enemy appears that was hiding behind something)
- Doesn't make it prohibitively difficult to implement level checkpoints so the player doesn't always have to start *all the way from the beginning of the level*.
Here's some screencaps:
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| Unskinned quadrotor fighter enemy vehicle, also needs gunned. | 
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| The intrepid pilot of the quadrotor fighter | 
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| Flying majestically over the blue sea |