Wednesday, July 13, 2011

SUBMARINES! DESTROYERS! SONAR! TORPEDOES!

They say a picture is worth a thousand words, so here's a bunch of pictures and some words as a bonus.
The sonar display is projected onto the water surface, instead of a clunky GUI window.

The goal of the game is to sink things with exploding torpedoes.

All alone in the fog...

...or are you? Sonar allows you to detect ships you can't see.

Coming Soon:

  • Depth charges
  • Enemy air support
  • Mounted machine guns
  • Missions!!!
  • Cool stuff I wrote down somewhere but don't remember at just this moment!

Monday, July 4, 2011

In the land of submarines

I'm working on a little submarine game now, which I'll post more about later.

A problem I encountered in Unity with this is that the "drag" parameter used for the physics engine has no direction. (ie: the air friction is unaffected by direction). I think I've managed to reverse engineer the drag formula though, and created a script for directional drag using vectors. Projections FTW!

I'll post something on that later, and also something on the physics stuff I had to figure out for Radical Ostrich. Both will have awesome diagrams, of course.