Things have been a tad busy the last few weeks, but during that time I did managed to push forward on Rocket Penguin a bit.
I've started on the air combat gameplay, going for a similar feel to the
StarFox series as a sort of flying rail shooter. Currently my challenge is to figure out a good way to lay out the levels in the Unity editor in a way that
- Correlates to gameplay intuitively
- Doesn't degrade game performance
- Allows for interesting encounters (Enemy appears that was hiding behind something)
- Doesn't make it prohibitively difficult to implement level checkpoints so the player doesn't always have to start *all the way from the beginning of the level*.
Here's some screencaps:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhei6cG7x-rJGN0W7VygP-5a8Cq6fsSUeToCqbrlpWtKk2WbfvOvU9xoEXFBw4p4NQxukLqobMM8urGwuVyt5xWRRFN6po12V_XbUD2UHWpW68tJNFOkqkKcs_J_pYJ9p97JAobaJj7opo/s320/Screen+shot+2012-04-15+at+10.49.39+AM.png) |
Unskinned quadrotor fighter enemy vehicle, also needs gunned. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk9bQ_GXaX7todBsklIPxMcqKvKKd1Re3l5zbcyZjGBL4MVXgIR-KnbJjC9z850Nj8doV52XsjmAklqLLLorY-UUawBc1iJOls2qKrPadSZSVoA4MSL6H5TWi1NzZ4vTpHiiScEyVBRT8/s320/Screen+shot+2012-04-15+at+10.49.01+AM.png) |
The intrepid pilot of the quadrotor fighter |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu9IaD421SVfzUkEWkgvcl_wh1CKi6X2SdDiI9JmMv1EoBAlmH81bGMd4mzGo7Yb4eDs1kiOa7KOnd3B_m6wGt4pFQPBr8QNU5WCUii12YdHX39w1eiGjHn-QsmREU4Y55VwDc5jIyvec/s320/Screen+shot+2012-04-15+at+10.47.09+AM.png) |
Flying majestically over the blue sea |